![]() Battle Master spawned a sequel, with new mechs but the same formula, and now America gets Battle Assault, essentially the same game as Battle Master 2, to take advantage of Gundam Wing's popularity over here.įanboy Stuff The mech selection is still heavily weighted towards the UC, though, thankfully preventing me from doubling over with nausea while playing the game. It had simple, straightforward combat, cool special attacks, towering bosses, and remarkably good animation thanks to a simple graphical shortcut - the mechs were rendered in chunks with easy-to-manipulate individual polygons, rather than as one big sprite like a Street Fighter character that required the storage of many animation frames. Gundam: The Battle Master, if you missed it (which you probably did) was a 2D fighter with Gundam mechs, descended from the bizarrely amusing Gundam Wing: Endless Duel on the Super Famicom. Gundam: The Battle Master wasn't exactly Street Fighter III, but it's got decent 2D fighter gameplay for an anime-licensed game, and Battle Assault, the new American version of that slightly aged import, features a well-done blend of Wing mechs for the kids and Universal Century for folks with taste. ![]() I'm not entirely sure why Bandai tried to release Gundam: Battle Assault under the radar the way it has, because the game is actually quite good as such things go.
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